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POPULAR GUIDES

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    Teamsteams

    Teams

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    Shared agent work across a team — what exists today and what's actively being built.

    Teams is where V3Code stops being a single-player tool. It’s in active development, and this page will grow as it lands.

    One developer with a good agent is faster. A team where every agent shares what the others have learned is a different thing entirely.

    Today, memory is per-machine: your editor and terminal share a memory contract, but that knowledge stops at your laptop. Teams extends that boundary so a team’s agents can hand work to each other with real evidence attached — what changed, what was verified, and what’s still open.

    The terminal already has the local half of this, and you can use it now.

    Open the sidebar with Ctrl+X then B and choose the Team tab. It shows the lead session alongside its real child sessions:

    • agent and model identity;
    • busy, retry, or approval state;
    • worktree branch;
    • changed-file count;
    • last update time.

    Clicking an agent opens that session.

    The rail reports evidence, and it refuses to infer success:

    Label Meaning
    WORKTREE — shared checkout No connected isolated worktree is attached to this session.
    VERIFY — not recorded No captured verification command has finished yet.
    HANDOFF — checkpoint ready The local memory library actually contains that session checkpoint.

    Those are honest states, not errors. A handoff only claims to be ready when the checkpoint really exists.

    The Memory tab shows team relay counts for queued, sent, received, and retrying handoffs.

    • Cloud transport. Team handoffs currently attach through the signed-in editor. Full hosted sync arrives with Cloud.
    • Worktree ownership. Workspace and worktree surfaces exist behind an experimental flag. End-to-end isolated agent ownership, safe apply, restore, and handoff aren’t a public promise yet.