# Teams **Teams is where V3Code stops being a single-player tool.** It's in active development, and this page will grow as it lands. > Note: > > **Status: in active development.** Parts of the foundation already ship in the terminal today and are documented below. Anything not described here as working is not working yet. ## The idea One developer with a good agent is faster. A team where every agent shares what the others have learned is a different thing entirely. Today, memory is per-machine: your editor and terminal share a memory contract, but that knowledge stops at your laptop. Teams extends that boundary so a team's agents can hand work to each other with real evidence attached — what changed, what was verified, and what's still open. ## What ships today The terminal already has the local half of this, and you can use it now. ### Team Flight Deck Open the sidebar with `Ctrl+X` then `B` and choose the **Team** tab. It shows the lead session alongside its real child sessions: - agent and model identity; - busy, retry, or approval state; - worktree branch; - changed-file count; - last update time. Clicking an agent opens that session. ### The Worktree Handoff Rail The rail reports evidence, and it refuses to infer success: | Label | Meaning | | ------------------------------ | ------------------------------------------------------------------- | | `WORKTREE` — `shared checkout` | No connected isolated worktree is attached to this session. | | `VERIFY` — `not recorded` | No captured verification command has finished yet. | | `HANDOFF` — `checkpoint ready` | The local memory library actually contains that session checkpoint. | Those are honest states, not errors. A handoff only claims to be ready when the checkpoint really exists. ### Local relay queue The Memory tab shows team relay counts for queued, sent, received, and retrying handoffs. > Note: > > **Queued is not synced.** When no signed-in editor transport is attached, handoffs stay queued on your machine. The product says so plainly rather than implying your work is shared when it isn't. ## What's still being built - **Cloud transport.** Team handoffs currently attach through the signed-in editor. Full hosted sync arrives with [Cloud](/cloud/overview). - **Worktree ownership.** Workspace and worktree surfaces exist behind an experimental flag. End-to-end isolated agent ownership, safe apply, restore, and handoff aren't a public promise yet. ## Related - [Terminal memory & context bridge](/terminal/memory-and-bridge) — the memory system Teams builds on. - [Worktrees](/editor/worktrees) — how isolated checkouts work in the editor. - [Subagents](/editor/subagents) — parallel agents inside a single session. - [Cloud](/cloud/overview)